First, Kirk and I talk Mario Rabbids before jumping into news like. L. A. Noire Switch 1. Apple announcements 2. Pewdiepies racial slurs 3. Then Bethany Heck, a design director at Vox Media and typographer, hops on the show 4. Kirk and I close things out with a brief chat about getting ready to run the Destiny 2 raid blindly 1 0. You can get the MP3 right here. So what makes Final Fantasy VIs font look so awful on Steam and i. Movie Editing Course In Bangalore Tourist there. OS Some of its technology, Heck said. One of the reason that older versions of games feel nicer in terms of typography is that theres lower pixel density, theyre using pixel fonts. So everythings having to be through this filter of it has the same resolution, and youre having to either choose existing pixel fonts or draw new pixel fonts that fit within those constraints. In those cases, the limitations actually serve the art. For remakes, Heck said, the original typefaces would look out of place. So the developers of a remake like Final Fantasy VI might have to make decisions based on a lot of factors, including the fact that some phones might not support fancier looking fonts. You end up in a lot of cases with somebody just throwing in Helvetica or Arial or some very basic alternative, just because theres a lot of new questions that arise or work that would have to be fun to make those replacements, Heck said. For more, listen to this weeks episode. As always, you can find Splitscreen on Apple Podcasts and Google Play. Reach us at splitscreenkotaku.